Rookie
Small and entry-level craft, but ready for battle.
- HP: 1
- Speed: Smallest, most agile frame in the fleet
- Weaponry: One thin laser fired every 4 seconds
Solana's first memecoin-powered live space shooter game with SOL rewards
Space Fleet is the first-ever space shooter fused with a memecoin, binding high-intensity livestreamed battles to the SPACEFLEET token on Solana.
Owning the token charters a ship that sorties autonomously during every mission. Pilots earn XP, scavenge powerups, and compete for SOL payouts while the fleet fights in real time.
The warfront runs nonstop: lobbies open, missions launch, and the fleet recalibrates ship classes based on holdings. Strap in, let the protocol fly, and watch your loadout evolve alongside the community.
Year 2189. SOL is the lifeblood of Earth's economy, its quantum rails pulsing through every city-state. Yet prosperity has drawn out the galaxy's worst: Talon marauders, Hornet raiders, the plague ships of the Roach hive.
When the first Talon swarms descended - tens of thousands of knife-wing drones moving like a single murderous thought - the skies over Ceres ran red with re-entry fire. The swarm darkened stations. Power grids stuttered. Then came the asteroid storms: engineered meteor fields shepherded by Hornet escorts to smash mining belts and sever trade arteries in a single pass. Humanity's frontier buckled.
The response was the Space Fleet Foundation - visionaries, renegades, Solana whales and battlefield engineers pooling conviction and capital. They drafted the world's finest pilots, minted the SPACEFLEET token to bankroll innovation, and keyed warships to token holders so every captain had true skin in the fight.
At the center of it all stood the Jump Portal. It began as a rumored defect in alien spacetime weaving - some resonance left behind in their gate tech. Fleet physicists built a Solana-driven quantum lattice, a ring of phased singularities stabilized by validator-grade timing. The Portal could “ink” a route through hyperspace along alien residuals, then snap a task force straight into the middle of enemy territory - no beacon, no warning - strike hard, and vanish before retaliation. The day the prototype lit, Earth's defensive war became a campaign of offense.
We needed it. Because the invasion that followed was planetary-scale. Roach plague barges blotted out Venus orbit; Hornet carriers dragged asteroid knives toward Mars; the Talon swarms ate satellites like locusts. The war lasted years. Cities were evacuated in waves. Whole moons became fortresses. When the armistice finally broke the back of the first wave, humanity made a promise that echoed from Luna drydocks to Neptune outposts:
We will take the fight to them. We will eradicate the alien scourge.
Space Fleet tactics crystallized around the Portal's limits and our pilots' survivability: short, surgical raids into sectors with confirmed alien activity. Ten minutes on target - no more. Past that window, the probability curves spike: Talon vectoring converges, Hornet reinforcements fold in, Roach signal-carrion calls more plague ships. Ten minutes to cut supply arteries, burn nests, capture intel, and get out. Anything longer becomes a death spiral.
Recruitment never stops. Missions launch on the tens. New captains join, veterans level up, and the Fleet pushes the hordes back beyond Pluto's shattered ring. SOL bankrolls the war. The Jump Portal makes the ambushes possible. And SPACEFLEET captains - flying ten minutes at a time - write the lines of a new history, one breach and burn at a time.
Choose Your ShipFrom fresh recruits to apex commanders, every pilot bonds with a bespoke Solana-powered craft. Invest more SPACEFLEET to unlock superior hulls, broader arsenals, and richer bounty multipliers.
Small and entry-level craft, but ready for battle.
Reliable firepower, built to take a hit.
Swift twin lasers for double the threat.
A larger craft with stronger beams and tougher armor.
The largest and deadliest ship in the fleet.
Know your enemy: each alien breed mutates tactics mid-battle and hoards intel the Fleet needs.
Small and equipped with a single laser. These pests are easy to eradicate, but deadly when they swarm in large coordinated numbers.
A balance of speed and firepower with longer laser shots.
Heavy-duty juggernaut, slow but formidable.
Medium build, with parallel laser shots and in-built regeneration technology.
Medium duty skirmishers that deploy a plasma bomb when shot down.
Alien command carrier that acts alone or at the front of swarms of Talon ships.
When the enemy escalates, these colossal motherships breach orbit to tip the balance. Learn their profiles before they scorch the battlefield.
Half pharmaceutical capsule, half planet-killing war machine. Fires a single high-intensity laser cannon from orbit.
Solana-speed saucer that projects the Sweep Laser: a wide arcing beam capable of clearing entire horizons in one pass.
Renegade flagship wielding a precision High-Powered Laser Beam and delayed-detonation Plasma Orbs launched like drifting mines.
A towering amphibious dreadnought whose glowing eyes discharge erratic, crisscrossing eye-lasers across the starfield.
UFO couriers sprint through contested zones carrying Fleet-compatible powerups. Temporary powerup effects last for 30 seconds.
Adds additional rear-facing laser shots to cover blind spots during retreats.
Nanite surge patches hull fractures and restores shields mid-battle. Restores full health to your ship.
Causes your ship to drop plasma spheres that detonate after delay.
Overclocks weapon systems for a short burst, doubling damage output.
Projects a harmonic barrier neutralizing incoming fire and debris alarms.
Talon packs phase in without warning, overwhelming the map with needle-fast fighters. Survive the surge or watch the front collapse.
Fragments rip across the battlefield in dense waves, forcing pilots to weave through debris while maintaining pressure on alien targets.
Time remaining: --:--
Space Fleet is a live-streamed arcade space shooter where SPACEFLEET holders passively join missions to destroy alien ships and earn SOL bounties.
The SPACEFLEET token launches on Pump.fun as a true fair launch with no early access for cabals or KOLs. The official contract address is shared on the livestream and the Space Fleet website (spacefleetonsolana.com) to help the community verify the authentic token and avoid copycats.
Holding SPACEFLEET charters a ship and unlocks five hull classes based on the holder’s SOL-equivalent stake.
Entry thresholds are denominated in SOL so expectations stay consistent as SPACEFLEET’s price fluctuates. Holdings are re-evaluated before each new mission, promoting or demoting ships as prices move. The 0.1 SOL floor keeps the game accessible while the 5 SOL cap limits whale dominance.
Missions run for ten minutes as alien ships flood the field. Player craft auto-engage, collect powerups, and navigate hazards such as asteroid storms. When destroyed, they warp back in after a short cooldown with a global cap ensuring fair map density. This ensures a balance of fairness in gameplay to all players: higher class ships are expected to last longer and accumulate more kills before being destroyed, while random events and pure luck can help or hinder performance and results in rewards being granted to players with a lower class of ship or a lower level of XP.
At mission end, pilots that did not sell any of their SPACEFLEET tokens during the round are eligible to win SOL bounties funded by 50% of the Pump.fun creator fees claimed from the previous round.
The dual system rewards both precision play and long-term commitment, keeping the economy healthy while celebrating ace pilots.
Space Fleet is a unique combination of live gameplay and a traditional lottery-based reward system that encourages building and retaining investment.
Connect a Solana wallet, hold SPACEFLEET tokens, and you are automatically assigned a ship that joins every mission.
This addresses the volatility expected within the SPACEFLEET token and allows those discovering the token later to still be able to participate for a reasonable price, while rewarding the earlier holders with an upgraded ship class as the SOL worth of their SPACEFLEET token increases.
Missions cycle constantly with minimal downtime - check the live status banner to see when the next drop begins.
Every completed mission funds a bounty pool from creator fees. 10 prizes are distributed per round. Five prizes are awarded for the pilots with the most kills that round. The remaining 5 prizes are chosen using a lottery system whereby your XP determines your percentage chance of winning (a pilot with twice the XP has twice the chance to be chosen).
Selling any of your SPACEFLEET tokens mid-mission disqualifies your ship from that round's rewards, so hold until the battle ends. Disqualified pilots are denoted by a skull and cross bones next to their ID in the Flight Details list at the end of the round. It is perfectly safe to sell your SPACEFLEET tokens during the lobby or any post-round awards screens without risk of disqualification.
We monitor Solana on-chain activity in real time for buy and sell transactions.
There is a cap of 100 players on-screen at any one time, with other players joining a spawn queue to enter the game when there is room.
We publish the transaction ID of all bounty payments to allow anyone to verify the payments on a Solana blockchain explorer such as Solscan.