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Space Fleet

Solana's first memecoin-powered live space shooter game with SOL rewards

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What is Space Fleet?

Space Fleet is the first-ever space shooter fused with a memecoin, binding high-intensity livestreamed battles to the SPACEFLEET token on Solana.

Owning the token charters a ship that sorties autonomously during every mission. Pilots earn XP, scavenge powerups, and compete for SOL payouts while the fleet fights in real time.

The warfront runs nonstop: lobbies open, missions launch, and the fleet recalibrates ship classes based on holdings. Strap in, let the protocol fly, and watch your loadout evolve alongside the community.

Space Fleet gameplay screenshot with ships battling alien swarms

The Story

Year 2189. SOL is the lifeblood of Earth's economy, its quantum rails pulsing through every city-state. Yet prosperity has drawn out the galaxy's worst: Talon marauders, Hornet raiders, the plague ships of the Roach hive.

When the first Talon swarms descended - tens of thousands of knife-wing drones moving like a single murderous thought - the skies over Ceres ran red with re-entry fire. The swarm darkened stations. Power grids stuttered. Then came the asteroid storms: engineered meteor fields shepherded by Hornet escorts to smash mining belts and sever trade arteries in a single pass. Humanity's frontier buckled.

The response was the Space Fleet Foundation - visionaries, renegades, Solana whales and battlefield engineers pooling conviction and capital. They drafted the world's finest pilots, minted the SPACEFLEET token to bankroll innovation, and keyed warships to token holders so every captain had true skin in the fight.

At the center of it all stood the Jump Portal. It began as a rumored defect in alien spacetime weaving - some resonance left behind in their gate tech. Fleet physicists built a Solana-driven quantum lattice, a ring of phased singularities stabilized by validator-grade timing. The Portal could “ink” a route through hyperspace along alien residuals, then snap a task force straight into the middle of enemy territory - no beacon, no warning - strike hard, and vanish before retaliation. The day the prototype lit, Earth's defensive war became a campaign of offense.

We needed it. Because the invasion that followed was planetary-scale. Roach plague barges blotted out Venus orbit; Hornet carriers dragged asteroid knives toward Mars; the Talon swarms ate satellites like locusts. The war lasted years. Cities were evacuated in waves. Whole moons became fortresses. When the armistice finally broke the back of the first wave, humanity made a promise that echoed from Luna drydocks to Neptune outposts:

We will take the fight to them. We will eradicate the alien scourge.

Space Fleet tactics crystallized around the Portal's limits and our pilots' survivability: short, surgical raids into sectors with confirmed alien activity. Ten minutes on target - no more. Past that window, the probability curves spike: Talon vectoring converges, Hornet reinforcements fold in, Roach signal-carrion calls more plague ships. Ten minutes to cut supply arteries, burn nests, capture intel, and get out. Anything longer becomes a death spiral.

Recruitment never stops. Missions launch on the tens. New captains join, veterans level up, and the Fleet pushes the hordes back beyond Pluto's shattered ring. SOL bankrolls the war. The Jump Portal makes the ambushes possible. And SPACEFLEET captains - flying ten minutes at a time - write the lines of a new history, one breach and burn at a time.

Choose Your Ship

Player Spaceships

From fresh recruits to apex commanders, every pilot bonds with a bespoke Solana-powered craft. Invest more SPACEFLEET to unlock superior hulls, broader arsenals, and richer bounty multipliers.

Rookie class spaceship

Rookie

Small and entry-level craft, but ready for battle.

  • HP: 1
  • Speed: Smallest, most agile frame in the fleet
  • Weaponry: One thin laser fired every 4 seconds
Wingman class spaceship

Wingman

Reliable firepower, built to take a hit.

  • HP: 2
  • Speed: Balanced agility for formation flying
  • Weaponry: One thicker, longer laser fired every 3 seconds
Interceptor class spaceship

Interceptor

Swift twin lasers for double the threat.

  • HP: 4
  • Speed: High-velocity hull for hit-and-run strikes
  • Weaponry: Two thin parallel lasers fired every 4 seconds
Commander class spaceship

Commander

A larger craft with stronger beams and tougher armor.

  • HP: 6
  • Speed: Steady cruiser built to lead squadrons
  • Weaponry: Two thicker, longer parallel lasers fired every 3 seconds
Admiral class spaceship

Admiral

The largest and deadliest ship in the fleet.

  • HP: 10
  • Speed: Heavy flagship with deliberate turns
  • Weaponry: Three thin parallel lasers fired every 3 seconds

Alien Spaceships

Know your enemy: each alien breed mutates tactics mid-battle and hoards intel the Fleet needs.

Talon alien fighter

Talon

Small and equipped with a single laser. These pests are easy to eradicate, but deadly when they swarm in large coordinated numbers.

  • HP: 2
  • Speed: Fastest thrust and turn rate in the alien roster
  • Weaponry: One green laser for 1 damage every 2 seconds
  • Tactics: Relies on overwhelming swarms to break pilots
Hornet alien assault craft

Hornet

A balance of speed and firepower with longer laser shots.

  • HP: 5
  • Speed: Fast forward velocity with agile turning
  • Weaponry: One long yellow laser for 5 damage, fired every 5 seconds
  • Role: Punches through priority targets before repositioning
Mauler alien dreadnought

Mauler

Heavy-duty juggernaut, slow but formidable.

  • HP: 20
  • Speed: Slow advance with very sluggish turns
  • Weaponry: Eight short red lasers fired 200 ms apart at 45 degrees steps
  • Cooldown: Requires 5 seconds before repeating its rotating barrage
Roach alien carrier

Roach

Medium build, with parallel laser shots and in-built regeneration technology.

  • HP: 5
  • Speed: Medium cruising speed and turn rate
  • Weaponry: Two parallel purple lasers for 1 damage each, every 3 seconds
  • Regeneration: Recovers 1 HP every 5 seconds until fully restored
Spitewing alien ace ship

Spitewing

Medium duty skirmishers that deploy a plasma bomb when shot down.

  • HP: 10
  • Speed: Slow forward motion with deliberate banking
  • Weaponry: Three green lasers (forward and 30 degrees to either side) fired every 3 seconds
  • On death: Leaves a plasma bomb that detonates after 3 seconds
Stormblade alien capital ship

Stormblade

Alien command carrier that acts alone or at the front of swarms of Talon ships.

  • HP: 5
  • Speed: Medium thrust and rotation for steady firing lanes
  • Weaponry: Three staggered yellow lasers (1 damage each) every 3 seconds
  • Role: Uses layered volleys to open corridors for Talon escorts

Motherships

When the enemy escalates, these colossal motherships breach orbit to tip the balance. Learn their profiles before they scorch the battlefield.

Pumpstar enemy mothership

Pumpstar

Half pharmaceutical capsule, half planet-killing war machine. Fires a single high-intensity laser cannon from orbit.

Solcer enemy mothership

Solcer

Solana-speed saucer that projects the Sweep Laser: a wide arcing beam capable of clearing entire horizons in one pass.

Solana HQ enemy mothership

Solana HQ

Renegade flagship wielding a precision High-Powered Laser Beam and delayed-detonation Plasma Orbs launched like drifting mines.

Pepe enemy mothership

Pepe

A towering amphibious dreadnought whose glowing eyes discharge erratic, crisscrossing eye-lasers across the starfield.

Powerups

UFO couriers sprint through contested zones carrying Fleet-compatible powerups. Temporary powerup effects last for 30 seconds.

Backlasers powerup

Backlasers

Adds additional rear-facing laser shots to cover blind spots during retreats.

Heal powerup

Heal

Nanite surge patches hull fractures and restores shields mid-battle. Restores full health to your ship.

Plasma Balls powerup

Plasma Balls

Causes your ship to drop plasma spheres that detonate after delay.

Power booster

Power

Overclocks weapon systems for a short burst, doubling damage output.

Shield powerup

Shield

Projects a harmonic barrier neutralizing incoming fire and debris alarms.

Random Events

Swarm of alien fighters

Swarms

Talon packs phase in without warning, overwhelming the map with needle-fast fighters. Survive the surge or watch the front collapse.

Asteroid storm cutting across space

Asteroid Storms

Fragments rip across the battlefield in dense waves, forcing pilots to weave through debris while maintaining pressure on alien targets.

Mission Log

Lobby

Lobby is not currently open

Current Mission

Time remaining: --:--

No mission currently in progress

Last Mission

Loading last mission results...

Hall of Fame

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Tokenomics

Space Fleet is a live-streamed arcade space shooter where SPACEFLEET holders passively join missions to destroy alien ships and earn SOL bounties.

Launch

The SPACEFLEET token launches on Pump.fun as a true fair launch with no early access for cabals or KOLs. The official contract address is shared on the livestream and the Space Fleet website (spacefleetonsolana.com) to help the community verify the authentic token and avoid copycats.

Fleet Charter System

Holding SPACEFLEET charters a ship and unlocks five hull classes based on the holder’s SOL-equivalent stake.

  • Rookie: 0.1 SOL
  • Wingman: 0.2 SOL
  • Interceptor: 0.5 SOL
  • Commander: 3 SOL
  • Admiral: 5 SOL

Entry thresholds are denominated in SOL so expectations stay consistent as SPACEFLEET’s price fluctuates. Holdings are re-evaluated before each new mission, promoting or demoting ships as prices move. The 0.1 SOL floor keeps the game accessible while the 5 SOL cap limits whale dominance.

Missions & Spawning

Missions run for ten minutes as alien ships flood the field. Player craft auto-engage, collect powerups, and navigate hazards such as asteroid storms. When destroyed, they warp back in after a short cooldown with a global cap ensuring fair map density. This ensures a balance of fairness in gameplay to all players: higher class ships are expected to last longer and accumulate more kills before being destroyed, while random events and pure luck can help or hinder performance and results in rewards being granted to players with a lower class of ship or a lower level of XP.

Bounties

At mission end, pilots that did not sell any of their SPACEFLEET tokens during the round are eligible to win SOL bounties funded by 50% of the Pump.fun creator fees claimed from the previous round.

  • 5 bounties to the pilots with the highest kill counts (ties break randomly among tied players).
  • 5 lottery bounties weighted by XP among the remaining eligible pilots.

The dual system rewards both precision play and long-term commitment, keeping the economy healthy while celebrating ace pilots.

FAQ

How is SPACEFLEET different to other memecoins?

Space Fleet is a unique combination of live gameplay and a traditional lottery-based reward system that encourages building and retaining investment.

What do I need to join the fleet?

Connect a Solana wallet, hold SPACEFLEET tokens, and you are automatically assigned a ship that joins every mission.

Why are the thresholds for the different ships specified in SOL and not SPACEFLEET?

This addresses the volatility expected within the SPACEFLEET token and allows those discovering the token later to still be able to participate for a reasonable price, while rewarding the earlier holders with an upgraded ship class as the SOL worth of their SPACEFLEET token increases.

How often do missions run?

Missions cycle constantly with minimal downtime - check the live status banner to see when the next drop begins.

How are SOL rewards distributed?

Every completed mission funds a bounty pool from creator fees. 10 prizes are distributed per round. Five prizes are awarded for the pilots with the most kills that round. The remaining 5 prizes are chosen using a lottery system whereby your XP determines your percentage chance of winning (a pilot with twice the XP has twice the chance to be chosen).

What happens if I sell during a mission?

Selling any of your SPACEFLEET tokens mid-mission disqualifies your ship from that round's rewards, so hold until the battle ends. Disqualified pilots are denoted by a skull and cross bones next to their ID in the Flight Details list at the end of the round. It is perfectly safe to sell your SPACEFLEET tokens during the lobby or any post-round awards screens without risk of disqualification.

How can you tell when someone has bought or sold the SPACEFLEET token?

We monitor Solana on-chain activity in real time for buy and sell transactions.

How can the game cope with hundreds or even thousands of holders?

There is a cap of 100 players on-screen at any one time, with other players joining a spawn queue to enter the game when there is room.

How can I trust that rewards are really paid?

We publish the transaction ID of all bounty payments to allow anyone to verify the payments on a Solana blockchain explorer such as Solscan.